Treeverse Monthly

Share this post

Monthly Treeverse Update #11

endlessclouds.substack.com

Monthly Treeverse Update #11

The eleventh edition of monthly Treeverse updates. Read below for some game development insights on what we’ve worked on in the last month.

Endless Clouds
Oct 31, 2022
11
2
Share this post

Monthly Treeverse Update #11

endlessclouds.substack.com

An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!


Closing up on almost a year of monthly updates. It’s been a wild ride so far! There was some excitement around our recent official announcement of Pre-Alpha which is launching in Q4 2022, thanks for all the support.

We have been working with Hologram for the last few months on Timeless Vtubers. Excited to share more details when it’s all ready!

Twitter avatar for @TheTreeverse
Treeverse (🌱) @TheTreeverse
We have been creating Vtubers for all Timeless! These will be non-dilutive and accessible to all holders. We will 🐦 once again when everything is finalized.
6:30 PM ∙ Oct 30, 2022
484Likes86Retweets

Concept Art Update

Some words from Scott, our Art Director:

  • “For the month of October, the art team has been focusing on the production of the pre-alpha. Below you can see some of our progress which includes environment, combat animation/ VFX, and monster animation/VFX. Note that internally, we categorize our art assets into different levels of finish, which are denoted in L0 to L3. L0 art assets mean it's a placeholder with no art done, L2 meaning is market-ready, and L3 means it's highly polished and it's as good as we can get. What you have seen so far are mostly L1 to L2 level finishes of assets and will be polished further once we make sure our game is working properly.

    As our pre-alpha date draws near, the team has also been working on optimization and some technical problem-solving as we continuously test our build. (Image 1)

    The art team is also working closely with the combat team to make sure the design vision is realized with the best art delivery possible, this is a back-and-forth process and also part of the reason why game development takes such a long time. (Image 2)

    The art style development of Treeverse is nearly complete, and we will likely not see drastic changes moving forward. There are many mobile games out there that are cluttered with the maximum amount of details trying to impress the players, in actuality it just makes it hard to read what is going on on a small mobile screen. We hope to avoid that but still deliver a rich and beautiful visual as shown below.”

Image
Contest Winner
Image
Image
Image

Engineering Update

The development team worked on the various different features listed below. In addition to this, we quickly realised the issues with some of our pipelines when work was handed between different departments in our team, and so the engineers got together to solve these by defining some SOPs.

Server Team

  • Profanity Filter API for character names

  • profanity filter for identity and character save

  • Knowledge Tree API implementation

  • Customer Support Website

  • Backend management

  • Excel to CSV Parser

  • Fixing bugs in a few APIs

Combat Team

  • Ability system onboarding for new developers

  • Gimmick system onboarding for new developers

  • Adjust transform component and add the aim assist feature.

  • Parameterize the input delay time

  • Custom timeline tool for setting VFX timings

  • Fixing bugs in the ability system

Systems Team

  • Bag & Inventory system

  • Character Creation

  • Dungeon System

  • Main menu

  • Parser for CSV data into the creation of scriptable objects

Game Design

Some words from our Lead Game Designer, Max:

  • “Due to changes in design direction, combat now plays an even bigger part in our game, and designers have invested a lot of time testing and adjusting combat pace during October. We studied different games’ combat designs, aiming to find our own style and keep polishing, so we can provide a better combat experience.


    Another thing that we’ve been adjusting is monster and level design. Tribes should have different styles and act in different ways, whilst the design fits the lore. Dynamic events are going to play a massive part in this because as time goes by, different things will happen, affect other tribes and change different tribes’ stories.


    We’re now in the early phase of development so combat plays a huge role. Our lore design also changed. But one thing didn’t change, we want players to feel related to our lore, that they’re part of this world, and that they belong to Treeverse. This is what we really care about.”

Open Positions

We are actively looking for people in the positions listed below:

  • Unity Developer

  • UI/UX Designer

If you are interested in any of the roles, have the right experience and excel at what you do, contact vacancies@endlessclouds.xyz. For more information on the artist roles, check out some of these roles on our Artstation page.

Going Forward

2 months left of Q4 2022. Subscribe to this newsletter as in November we will announce details and a form for Pre-Alpha. It will be limited access and under NDA to test out our combat game loop and gain feedback on it.

However, we will officially share some clips of it over the next few months!


Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.

Share

2
Share this post

Monthly Treeverse Update #11

endlessclouds.substack.com
2 Comments
Hiper444
Oct 31, 2022

Can't wait to play this and find out all about the lore. Keep rocking.

Expand full comment
Reply
Kaizen
Writes Kaizen’s Newsletter
Nov 1, 2022

Lourd ^^

Expand full comment
Reply
TopNewCommunity

No posts

Ready for more?

© 2023 Endless Clouds
Privacy ∙ Terms ∙ Collection notice
Start WritingGet the app
Substack is the home for great writing