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Monthly Treeverse Update #16
The sixteenth edition of monthly Treeverse updates. Read below for some game development insights on what we’ve worked on in the last month.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
On to the next. Since the announcement of Treeverse, here is a list of notable things that have been achieved. We (Endless Clouds) have a lot more things to show this year alongside consistently updating you on the progress of Treeverse.

We are also working on a Treeverse limited-edition genesis care package with a bunch of cool physical items this quarter! Stay tuned for that. And if you have ideas for any items you want to see in this, let us know in the comments.
As mentioned in our previous update, we recently changed our development process so the clips in this monthly update will look different but rest assured our vertical slice is still our final vision for how we want the game to look. We are focusing on the mechanic design and creating the full game, then focusing on finalizing the art which is really about mass production.
Art Update
By Scott
For the past month, the art team has been working on supporting the development of the online playable version of Treeverse, migrating assets, looking further into optimization and some minor progress for concept art design. You can see some of this work below. We understand the community would love to see more of our work, however, the project is currently at a stage where most of the work is done underneath and without visuals, we will resume posting of interesting visual content as soon as we have something to share!
As the look of Treeverse has mostly been established, our concept artists have also been developing [redacted]. We are quite excited about what we are developing and will have more to share in the future!
Engineering And Design (Going Forward)
by Aizea
Hi all, It’s been a tremendous month here at Endless Clouds. We’re working on a ton of really cool things internally and the engineering is progressing just as fast as we hoped since the last update.
For most of the last year, I’ve been dissatisfied with our Engineering productivity and was aware that we had to make drastic changes to achieve the velocity required to ship our game.
Well, we made those changes and they are showing to be very effective. We’re able to ship and develop features internally at a pace we simply couldn’t before, with a fraction of the engineers at a fraction of the time. We’re staying lean, agile and productive, and we’ve got a ton to show from roughly only a month’s worth of work.
In the previous update, I mentioned that we were testing two architectures side by side, mainly hoping for the unity DOTs strategy to pay off and I’m happy to say that we have already validated it. Therefore we’re continuing full development of the MMORPG using Unity Dots on our server.
We’ve cemented our networking and server architecture, we are confident it can handle the load and capacity we hope to achieve and I’m feeling extremely bullish on our current engineering strategy. It’s simple, effective, to the point and just gets stuff done.
Going forward you will notice our art assets will look more generic. We’re doing this to focus on the important things first; shipping fun, game-worthy features. I hope we’ve already proven our capacity as a company to produce high-quality art assets, and soon we will also prove our ability to engineer and ship features at a much faster pace too.
In the following months, we hope to tackle the start of our multiplayer PvE and PvP experience. We want to get feedback on the combat experience in PvP and raid modes as soon as possible. We’ll take the feedback we’ve already received from pre-alpha as part of our testing and hope to solidify our end-game content based on community feedback whilst we work on the story-driven elements and narrative internally via quests, progression and more.
As an aside, we would like to share a perspective regarding the overall market sentiment and general doom posting on Twitter. The crypto space has been resilient in the face of extreme events that one might consider several black swan events. Regardless of what happens in the industry, our focus has been and will always be on the production of a fun, enjoyable game to enjoy with family and friends. We know that games are a mainstay in our lives in this day and age and that won’t change whether the dollar collapses or AI takes over everyone’s jobs. In short, we keep building.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.