Monthly Treeverse Update #31
The thirty-first edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
If you have played the Endless Clouds Dev Builds for Treeverse & Capsule Heroes at the start of this year, please make sure you have filled out this form so we have your ETH address. We’ve mentioned this probably a dozen times now so no excuses :D.
Now, to make this next bit short: The next 3 months are extremely busy for us as a team.
We are aiming to have 2 open alpha launches for Treeverse and Capsule Heroes. We’ve teased it a bit, but as you know we don’t like giving official dates anymore. However what I can say is August is the aim for the Treeverse Open Alpha.
It will feature some more content than the dev build we had, but scaled to allow tens of thousands of users. And we will have a prize pool for everyone involved! Next month you shall have more details!!
Art Update
Engineering And Design
We’re continuing to work towards our next launch. We will introduce a small content pack and the rest of the changes are related to our codebase.
There are many things we still need to test as we get closer, and as expected a bunch of bugs that need to be fixed as we get Treeverse onto mobile devices.
New Features
Kubernetes Infrastructure Setup
We made a start on this last month, and are close to having it mostly setup.
Logging with Loki and saving to longer term storage.
Saving System
We’ve created a more robust / simple way of saving game data
Character Selection
Can create multiple characters per account and select them on login
Content Management system
Basic framework to allow downloading of game assets is almost done
Android APK build automation
Improvements
Quest Improvements.
Immutable Login Integration Rework
Combat Refactors
UI Refactoring
Fix Networking Issue with loopback ip
Dungeon entrances lead to a single dungeon instead of a collection now
Extract root motion for animation for easier ability creation
Stats panel updated
Placeholder ai improvements
Directional Light System
Volume based client effects refactored
Bugs
Navigation Bug Fixes
Gathering health fix
Remove custom URP package, and update to latest
Shader fix for Metal API
Ability Animation Fixes
Projectile angular velocity fix
Going Forward
We’re looking to prepare the android and iOS version of the game. We’re facing some obscure bugs on our mobile builds that we’re looking to tackle this month, and also work on getting the game servers ready for a larger number of players.
We are also going to be working on setting up the analytics of the game, to collect player stats and various other in-game behaviors.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.