Monthly Treeverse Update #37
The thirty-seventh edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
What a wild year across the board. We are grateful to be here still building, through the help of our investors and community. Unfortunately we didn’t get to end it with a big bang like planned, but we are excited to start next year off with one! It’s now 3 years that January has been launch month for us, unplanned each time, guess it’s a special month haha.
We recently silently launched a working build to a few hundred people who had our alpha link from before. A bunch of gameplay changes, and the next is the on-chain connection we’ve been working on for transactions; item sales.
We will be testing the latter through the holder build, then it will actually go live once the alpha period begins. Again, appreciate everyone for the patience, and looking forward to 2025. The good thing about getting this build out is since its our first time going through the process, it by default is the longest, the next time we try we will have already understood the workflow so hopefully should be a lot easier for beta and future releases.
Also if you’ve been paying attention to the updates, a lot of the preparation for 2025 has already begun.
Art Update
Engineering And Design
Engineers have continued focusing on the alpha release, whilst designers and artists have continued full steam ahead, focused on future versions of the game.
Design
We have some interesting changes we plan to make for our combat for our Beta version of the game. There are some glaringly obvious issues at the moment which we won’t have time to change in the alpha version, but we have a really solid direction for our combat coming up in a future release.
We’ve also been working on our new UI re-design. The UI is designed to be more user friendly and more comprehensive in its design.
Designers have also continued working on adding more items in game as well as making progress on our talent tree system that we expect to release in our beta version as well.
Engineering
This month we made some more progress on scaling of our architecture to handle larger user base. We can handle 10k+ users now, and the game appears to run fine for people. We had an overhaul of our login architecture and server selection architecture to enable this, opting to use a hosted Redis service and a dotnet based authentication service.
We continued fixing issues with our AI and abilities this month, and worked on more internal tooling to help catch issues in our gameplay.
We also did some great work on improving editor performance and baking times, as well as adding support for runtime live baking of abilities and AI.
New Features
Replace previous login flow with new architecture
Started integration of immutable NFTs in game
Improvements & Fixes
Environment variables for various dotnet services added
Improve blockchain service API endpoints
Fix auto aim abilities at target lengths
Fix client side dungeons overlapping
Fix various ability related issues
Improve CICD of IOS and Android
Add fast search capabilities in our project
Massively increase baking performance in the editor
Various bandwidth optimisations
Introduce runtime live baking for abilities and monster behaviour
Add ping and lag simulation as default feature in editor
Redis handle player disconnection
Going Forward
Development is going steadily. Whilst alpha release has been delayed longer than we’d like, rest assured that the team has continued working on building the game and improving things.
We’re looking forward to being able to release this Alpha version to our holders and then to the public. This upcoming month is focusing more on getting the distribution channels up and running and further testing of our NFT related features, logging and observability.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.