Monthly Treeverse Update #38
The thirty-eight edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
Step 1. We’ve finally launched our alpha for holders. The distribution is a bit more complicated than usual because of store restrictions on alpha games, but check out this post for more details.
The next push from here is getting as many holders as we can to test the game and extra things we’ve added such as NFT testnet sales that will be available on mainnet on the official launch. Then we will launch a full public build and see if servers can handle load.
If all looks good from that point, we will activate our distribution channels and set a date for our alpha period. It will last 1 month. Reward campaign details will be revealed closer to that date.
*note Chinese New Year team break this month
Art Update
Engineering And Design
Team has continued working on new content and feature plans whilst engineers continue the last bits and bobs for our official release.
Specifically, a lot of work is going into defining and organizing our future combat plans and story telling mechanisms in our game. Improved dialogue, questing, pacing and narrative are the main things.
The team has also begun the Lorwick renovations, making it a much better starting point for new players.
We went overboard with our use of telegraphs in the game, and since we had already tweaked it to be more appropriate in our beta release branch, we decided to bring that across to our alpha version too. This greatly improves monster behaviour, giving them higher wind up times so players can dodge properly. The reduced telegraphing also makes the game a lot easier to enjoy visually.
Engineering
We primarily worked on fixing more bugs and getting our last set of features (NFT integration) working in game. We’ve also worked on some quality of life improvements in the editor. Some of the NFTs that will be available for sale during our Open alpha provide the players with XP, monster shard and gold boosts. These are treated as boosts on the player, so we also got our buff system properly working on the client side. I imagine there’s one or two kinks there that need to be solved in the upcoming week as our holders test and provide feedback. As part of this process, we had to tweak how buffs stack on top of each other.
One of the key challenges we faced was getting our android build up and running, working properly via the google play console android distribution platform. After some difficulty we managed to get it up and running. We’ve also made some great strides in automating the whole thing, as some of you may notice we’re already on build number 37. We’re able to easily push changes and test them now. We also started the automation process of getting the game on epic games store, which should be up and running soon.
Another important change was switching our monitoring and crash reporting platform to use Sentry io instead. This was a super easy switch and the platform is great at reporting all the various different bugs and issues our users might be facing.
New Features
NFT integration
Client side buff views
Automation of android builds
Automation of epic games deployment
Map locations and coordinates
Improvements & Fixes
Monster behaviour
Fix issues with certain names being banned for no apparent reason
Android builds fixed
Improved editor experience for authoring animations
Improved AI debugging
Improved tooling in editor
Automated health checks for pull requests
Improved suspension handling (player automatically logs out instead of hanging)
Going Forward
Alpha is practically ready for all holders. We’re using this phase of testing to ensure that our data looks correct so that we are ready for our reward program. We still have some small things that need to be done before we can release to everyone. This is mainly getting the windows version up and running and then IOS store release as an early access / alpha version of our game if Apple allows this.
We’re happy with the base structure that we’ve setup for the game and are looking forward to opening up the build for all players and to continue working on and improving the gameplay!
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.
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