Monthly Treeverse Update #41
The forty-first edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
Season 1 launched last month! After an unfortunate but good problem to have (insane demand), we initially had login problems, but it took a week to fix. We officially launched on the 27th of April, the reward campaign will last 21 days (3 weeks). We had a few bugs but fixed some and are working on the rest.
With over 10,000 daily active users—we are very excited to have so many people jump in and enjoy the game. We won’t be sharing all the content, just check the media page on our X.
Art Update
Engineering And Design
by Aizea
Design
Design team have continued working on talent tree, and on our internal prototype for quest pacing and story telling. This includes our monologue features, portraits and improved dialogue creation systems.
UI team has made steady progress on our revamped and improved UI, and things are looking much more impressive and MMO like. This prepares us for our improved social gameplay requirements.
We have a lot of content planned and that is upcoming, including entirely new regions and our new and improved Lorwick. We’re also looking into a much more enhanced combat system which is looking really cool and I think many of you will love the new feel of it.
We’re also looking forward to introducing skilling into the game, and various other progression mechanisms.
Engineering
Our first launch attempt failed due to some server issues and bottlenecks. We spent a week to make our services much more robust to login failures, and after fixing that we discovered various disconnection issues in the game, when we relaunched on Sunday. The team worked around the clock to fix this and we pushed a fix late Tuesday night.
Since then our servers have been much more stable. We’re also looking into fixing various NFT related issues and following through on providing NFTs for twitch campaign rewards as well as for our Tree holders.
At the moment we’re mostly looking into critical bugs and any major server stability issues.
We mainly worked on the following this month
Launching of Alpha and fixing all the critical server issues.
Talent Tree logic Implementation.
Quests and Dialogue Improvements.
Visual refactor.
UI rework, testing both UGUI and UITK. settling on UGUI for visual requirements.
Going Forward
We are excited to finally have a playable version of the game out to the public. It’s been a tremendous journey getting this far, but I know we are capable of so much more than what we’ve shown so far.
We’re looking forward to how far people reach in the dungeon challenges and more. Despite all the challenges, we’re having a good number of CCUs and players actively competing for our reward campaign.
A huge thank you to all of our moderators and helpful community members. We appreciate the patience and the support shown over the years and look forward to many more.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.
Looking forward for the buff for bow the weapon is so underwhelming. Hope they make the skills usable. Thanks
Excited to see the new regions and try out the new combat system. And I really want to see many more mobs, each design is impressive. keep it up guys!