Monthly Treeverse Update #48
The forty-eight edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
It’s officially been 4 years of Treeverse Monthly Updates. For this intro to our update, we want to go over a brief overview of what’s happened since we started this big project excluding development of the game:
Feb 2021: Nftrees
Aug 2021: Treeverse Plots
Aug 2021: Treeverse Pixel Launch
Nov 2021: Timeless
Dec 2021: Treeverse Monthly
July 2022: Treeverse Trailer
Jan 2023: Treeverse Pre-Alpha
July 2023: Capsule Heroes Introduction
Jan 2024: Treeverse Care Package
Jan 2024: Immutable Partnership
Jan 2025: Treeverse S1 (Holder Build)
March 2025: Epic Games, App Store & Play Store
April 2025: Treeverse S1 Launch
July 2025: $END Launch
You can check out a more detailed list of these things including extra information via an interactive slideshow on our official OpenSea page.
This started as a simple plan to give users ownership over an NFT that actually *did something* in-game from a pixel MMO to a massive studio spending years crafting a beautiful unique universe.
On another note, we think it’s finally time to start sharing some more lore. Follow our X, this month we began posting daily from internal art showcases to Treeverse lore. And this includes bigger threads talking about the major changes you can expect in Season 2.
Expect more of these in the month of December!
Art Update
Engineering And Design
Design
Design team had been focusing on implementing planned contents in the game, and refine those content base on frequent internal play-tests
Major revision on player progression design
Major updates on every interaction nodes in the game, such as resources, crafting stations, shops, quest boards, and portals
Major updates and refinement on talent node contents , requirement, and distribution for player progression
Updating Wolf and Horn Owl dungeon’s content and level design
Refining combat experience for all weapons in the game (Sword & Shield, Bow, Great Sword)
Refining monsters abilities and AI
Updating new system for extra game experience
Player Profile
Dungeon now is upgrading with their own challenge rules
Dungeon bosses now will drop new kinds of loots with different visuals
Hot bar on HUD for easier operation
Optimize Quest tracking visuals and rules
Introducing Player Wardrobe for changing appearance
Checking how Timeless NFTs be interpreted in our Wardrobe system
Map update, both world and mini map
Mockup testing for unannounced new area
Building up Kenryos desert region
Give Slimy Swamp region a new safe camp for player to replenish
Adding more pets and mounts in the game, over 25 of them in total!
Data Updates
Player Stats
Recipe for Cooking
Items
Resources
Lots and lots of internal play-tests
Engineering
Most engineering is focused on 3 main areas at the moment. Quests, UI and Polish.
Quests (& Dungeons)
Dungeon doors implementation was just merged in Wolf 1 so we can finally test dungeon flow
Reward chest added
Over 30 tasks of bugs related to quests were fixed and merged
UI
Continuing implementing the new UI while replacing the existing Nova implementation
UI Audio
Support for having custom UI for PC vs mobile
The following panels had major updates, but there were also many changes, visual improvements and bug fixes applied to many other panels
Shop, Party, Dungeon complete, Gathering, Crafting, Skills, Statistics panels
Polish & Bugs
Remains is an important focus as we approach beta. The closer we get the more important this becomes. Too many to list but a couple to note,
Interactions in particular got a lot of focus last month, with updates to positioning, mount behavior, moving, and multiple interaction behavior
Immutable is finally working again on android
New Visual effect rework which hopefully fixes the last remaining client loading lag
Going Forward
The main focus of the team is Season 2 as we grow closer. We are still working on content implementation and a few additional features before launch.
We will keep everyone updated on socials once we have a date set in place and how exactly the launch will work.
As mentioned previously, there will likely be one more progress reset after this Season before an official longer launch, however this time around you will have the opportunity to contribute for exclusive items that will carry on post-S2.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.






























