Monthly Treeverse Update #49
The forty-ninth edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
2025 was an incredibly important year for us at Endless Clouds! We’ve made the most progress on our game by far including a big Season release with official launches on stores. Stress tested the game with thousands of users, got to a frequent development schedule and added so many features; content within the game.
We are excited to bring Season 2 to you all at the start of next year, stay tuned by subscribing to our Substack for what you can expect.
Art Update
Engineering And Design
Design
Design team had been focusing on adding the final bits of content for beta release. We’ve had to cut down the scope so we can test and balance things as much as possible before release.
Change talent tree to use generic points
Balance the dungeons for players
Setup all dungeon gates for Lorwick and Kenryos
Various dialogue fixes
Adjust Kenryos to simplify the pathways and improve navigation
Setup data for timeless integration
Various quest tweaking
Performance improvements in VFX
Engineering
Engineering has been focusing on migrating our UI from Nova UI to UGUI, final touches on our dungeon flow implementation and wrapping up the final set of features we want for our beta release.
Quests (& Dungeons)
Implement dungeon flow across all the dungeons in Lorwick and Kenryos
UI
Remove Nova UI from the project completely
Character selection, creation implemented in UGUI
Timeless
Keep integrating timeless into the project
Add dynamic camera to take screenshot of characters for avatar
Polish & Bugs
Various gathering fixes
Optimisations
Various UI improvements
Navmesh fixes
Death improvements
Screen edge glow
Build fixes
Dialogue animation fixes
Update threat and targeting behaviour of AI
Fix rotation in combat
VFX footsteps based on ground type
Combat audio improvements
Going Forward
We are working hard to polish the game as much as possible before release of beta and planning on doing an initial release to stress test our servers and fix any major issues before our bigger release.
The S2 rollout will happen in a much more controlled way, with incremental updates. This lets us get the game out faster as there are still various features we wanted in beta that aren’t completed yet. We plan to add those in future updates. Once everything is in place, we’ll announce our official S2 release, until then it’s going to be something we release just so players can get an early feel of all the changes we’ve made to the game.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.















































