Monthly Treeverse Update #54
The fifty-fourth edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
Another month down. We know you guys have been patiently waiting for the update to Season 2. To give you some context, we continued improving the game and added in more fixes so the update became larger. This month we also had to fix a bug in this update, so it took a bit longer, but we are finally ready.
It’s already been accepted by Apple and we hope to push the update in the next few days. More information will be in our Discord.
Art Update
Design
Design team has been balancing working on new specs for systems for engineers as well as continuing to work on quests, combat features and overall gameplay experience.
Daily Quest Design specs
Chat system specs
Party Dungeon Death limit
Questboard design and implementation update
Talent Tree implementation and updates
Weapon and Gears data updates
Align level requirements for Dungeons, Gears and Quests
Map changes implementation
Game shops backend specs
Feature Gift Pack
All Beta Quests have been reworked
9 new Main Quests
34 Lorwick Side Quests
29 Kenryos Side Quests
8 Swamps Side Quests
Added Prologue cutscenes
Added AI subtitles to video cutscenes
Rewrote all stories to fit available staging features
Implemented world's characters and events
Combat
Golem Dungeon cutscenes VFX
Adjusted Wolf and HornOwl dungeons
6 set of gears and weapons implemented
Cacta monsters and Repty gate Guards
Weapon enhancement via Guilds
Baafi and Slime Monsters
Dungeon checkpoint, regen mechanism, tweak Kenryos Dungeons
Final weapon and Gear set design
Implement new combat features
New monsters abilities
Stats tweaking
Level 1 to 15 balance tweaking
Slime and Baafi Dungeon flow and Level Design
New traps
Potion functions update
Progression level adjustment
Engineering
Engineers have been working on optimisations, bug fixes, UI systems and polishing some existing systems.
Mail system
Item drop update, loot grouping, ordering, notifications
Mounted stickers
Part 1 of party UI control update
Talent UI polish
Waypoints work with quest tracking
Big map update, visuals, filtering, waypoints
Interactable chests
Server hoping
Dungeon death limits
Ghost caching
Damage rework and new stats - per damage multipliers, % health regen
Multiple audio support for hits
Knockdowns
Universal summoning module
Trap mechanic overhaul
Perfect timing event
Damage cancel clip
Going Forward
The next patch has been approved by all the stores so you should expect to see that go live in the coming few days after some final checks on our side. This new patch includes optimisations and features like new way points and NFT integration, including Timeless, Costumes, Pets and Mounts.
Internally we’ve also been playtesting our new content patch which includes slime region. In the upcoming months we’ll continue developing till Calbree Forest which will mark all the content for our official release.
The Official Release will come with additional content, quests, new systems and a much improved combat experience. We’re also spending time on optimising the game and improving its performance on mobile devices.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.
















































































































Już bym zagrał wciągająca ta gierka
Love the updates to the UI! And the art is as cute as ever :) Also seems like the map was updated? Much needed, great addition!