Monthly Treeverse Update #55
The fifty-fifth edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
The major update to Season 2 went live this month!
Including but not limited to…
Timeless Implementation
Quest Updates
Wagon Feature (Storage)
Improved Networking (Less Latency)
Waypoints
Friends Feature
And many fixes…
Jump on and play now. We also launched the final drop rate, reminder these will all have the chance to be turned into NFTs at official launch, so will carry on post-reset.
Art Update
Design
Design
Design team have continued working on improving the gameplay experience and working on the last region of our game, Calbree Forest.
The main focuses have been the same as previous months for quests and combat, which is to add more of them since they form the content of our game. We’re working mostly on the last boss battle and after that overall polishing of the game.
Engineering
Engineering team continued working on features related to quests, combat, UI systems and more.
We’ve fixed various bugs in UI systems, quests, AI and more. We had some issues with immutable login on mobile devices which have been fixed in our development branch. We also had some severe item related bugs with quantities and drops. Those were fixed and patched.
Various in-house tools were also worked on and improved to allow us to test our multiplayer features further. Including audio tools for our sound designer to improve the SFX in the game.
The party system is getting a big overhaul, allowing cross-server party formation and the first draft of that is expected to be completed soon.
The enhancement system was also worked on this month and merged to development for testing.
The two new systems we’ve started working on is our achievement system and base building system. They’re still in their early stages and we’ll continue building on top of these.
Going Forward
We’ve pushed our last and final pet drops in Golem 4 dungeon, Bazoo and Cinnamon. This will be the final update of the game we push for a long time until we deem the official content is ready to be played.
The objective for the next few months is to keep improving the combat and questing experience in the game as well as optimizing the overall game experience with the various auxiliary systems in our pipeline.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.









































