Monthly Treeverse Update #56
The fifty-sixth edition of monthly Treeverse updates. Read more for game development insights.
An update on Treeverse. A look at our development and art team progress. We will be posting monthly for you to follow along the development of Treeverse, so make sure you subscribe!
Treeverse Store is now live! You can purchase exclusive mounts, pets, alpha skins, emotes and sticker packs now. Within this month we also launched the final NFT drop.
Art Update
Design
Design
The design team continued developing Calbree Forest, with further work on its environments, quest areas, dungeons and final boss encounter.
Quest content remained a major focus. Several quest lines were added or revised, including additional quests to improve progression between level ranges. Existing quests also received improvements to their dialogue, cutscenes, objectives, checkpoints, map guidance and rewards.
Combat and dungeon content continued to be refined through adjustments to bosses, monsters, abilities, animations, difficulty scaling and rewards. The first batch of achievements was also prepared, alongside further balancing for equipment, consumables, crafting, talents and the enhancement system.
Engineering
A significant amount of work was completed on the party and dungeon systems. Cross-server party functionality was expanded, while dungeon entry, confirmations, server transfers, reconnect handling and returning players to their previous servers were made more reliable. Party dungeon scaling and support for multiple dungeon sessions were also improved.
Dungeon systems received broader improvements to difficulty selection, party-size scaling, rewards, loot timers, completion flows and entry and exit behaviour. The achievement system progressed from its initial framework to include its first set of achievements, progress tracking, UI support and rewards. The enhancement system was expanded with enhanced weapons, recipes, NPC data and updated balancing. Early development also continued on the base-building system.
UI improvements were made across the HUD, hotbar, maps, dungeon screens, settings, skills, talents, inventory, wardrobe, stable and shop interfaces. A large localization pass was completed across these systems, along with improvements to mobile layouts and graphics settings.
Rendering and performance work included terrain, foliage and character shader optimisations, shader variant stripping, lighting improvements and reduced mobile graphics costs. Internal tools for scenes, shaders, terrain, assets, visual controllers and audio were also added or improved.
Numerous bugs were fixed across quests, dungeon flows, rewards, items, combat, animations, AI, social systems, previews and Android builds.
Going Forward
The main focus will remain on completing Calbree Forest, its remaining quest content and the final boss encounter. Combat, dungeon balance and the overall questing experience will continue to receive testing and polish.
Further work will also focus on stabilising the cross-server party and dungeon experience, expanding achievements, refining the enhancement system and continuing development of base building. Performance, mobile support, localization and general bug fixing will remain ongoing priorities as the game moves closer to content completion.
Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.



























